The Elven Temple, located northeast, has some Shriekers guarding the main entrance. Alternatively (and likely an oversight by the devs), you can jump over the entire door without even using the lever. You may need high Wits in order to activate the lever. To unlock the secret door, there is a key located on a corpse that is found on a split off platform north of the start of the area, which is used to fix the lever next to the door. Alternatively, you can jump to one of the upper platforms on either side of the area to be exposed to significantly less traps. Vrogir's temple is covered in traps, so it is advisable to use a single high Wit character to traverse the area and reach the altar. To gain access to the Orcish Temple in the northwest, you will need to head further north to persuade the Black Ring to close the portal and stop the flooding of the temple (requires high Persuasion and stats), or kill the Black Ring in order to get in. The only two known ways to cure this blindness is to have the blinded character die and then be resurrected (an easy way to kill them is to have them walk into lava), or to equip and unequip the Blindfold acquired from The Driftwood Arena quest in Act II. Ifan Ben-Mezd), your character will be permanently blinded. If you are not using a human character (e.g. Interact with the altar afterwards to see a vision of Rhalic. You will need to side with one of them and kill the other. Can be countered by magic armor or wet.Īt Rhalic's altar in the middle of the map, the Black Ring will be busy fighting off some Magisters to assert their claim to the altar. Movement ability required to access interior protectors and traps persuasion checkĬast bless via dialogue but does not cost source.īurn. Movement ability required to access traps This means he/she will no longer intervene on your behalf. Spirit Vision missing key for entry interior trapsĭialogue leading to renounce your god. This cannot be cured by death and resurrection! Shrieker-protected entrance elimination of altar protector Persuasion or elimination of Black Ring to allow entrance interior traps Can be lifted by death or overwritten by blindfold from The Driftwood Arena. (Luckily, even if this occurs, you can still cast Spirit Vision to speak to Alexandar's spirit and persuade him to give you the solution.) In Alexander's case, make sure Ifan Ben-Mezd is not in your party when you approach him (or if he is, he has a high attitude towards you), or else he will kill Alexandar and you will be unable to initiate his quest. See their respective pages for details.Ĭompleting The Sallow Man's or Alexander's respective quest will grant you the solution to the entire puzzle. The secondary method is to initiate and complete one of two murder quests, An Unlikely Patron (Alexandar) or The Sallow Man. The primary one (exploration) is to visit each altar around the map to find each god's alignment. There are three methods to completing it. To access the Council through the main gate, player must solve the Lunar Gate Puzzle. Alexandar is located at the Elven Temple in the northeast. You can chose to escort him to Alexandar to complete his quest, A Familiar Face. If you have saved Delorus at previously in Act I at Fort Joy, you will find him nearby and he will join your team and give you information on the Black Ring and reveal that Bishop Alexandar has been reborn but reformed. Your goal is to reach the Council and gain access to it. Important NPCsĪfter arriving on the island, you will learn that the Black Ring, Paladins, and the Magisters are competing with each other on the island in a competition to see who will be able to ascend to Divinity. The Nameless Isle is revealed to the player as a place of interest for the progression in the ascension to divinity. The Nameless Isle is a Quest and a Location in Divinity: Original Sin II, Act III.
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